Oleander-X is a small indie side project I have been building after work — a game made for fun, curiosity, and a love for stealth missions, pixel-art atmosphere, and story-driven choices.
It started as a simple idea: create a compact 2D stealth game where each mission feels tense, readable, and meaningful. Over time, that idea grew into a darker story about classified operations, buried evidence, and a biotech project that should never have existed.
You play as Ethan, a special agent assigned to investigate a criminal research network operating behind restricted facilities and hidden laboratories. What begins as a series of routine infiltration missions slowly turns into something far more dangerous, as every file, every target, and every unanswered question points back to the same name: Oleander-X.
Each mission is built around a tense stealth loop: study patrol routes, avoid detection, collect evidence, plant the charge, and escape before the operation collapses. Some missions reward patience. Others force you to adapt quickly when alarms rise, guards begin searching freely, and the path to the exit becomes harder to reach.
As the campaign progresses, the pressure increases. Official equipment may not always be enough. Stronger guards, surveillance systems, limited resources, black-market choices, and hidden deals can open new ways forward — but every shortcut comes with a cost.
Official Trailer
Oleander-X features mission-based stealth gameplay, score-based replayability, branching choices, and multiple endings shaped by how far Ethan is willing to go.
Get in. Find the evidence. Plant the charge. Get out alive.
Oleander-X is coming to Steam on June 18, 2026.
Jason / Hau Nguyen






